Tuesday, July 12, 2016

Android Wear 2.0 Developer Preview 2

Posted by Hoi Lam, Android Wear Developer Advocate

At Google I/O 2016, we launched the Android Wear 2.0 Developer Preview, which gives developers early access to the next major release of Android Wear. Since I/O, feedback from the developer community has helped us identify bugs and shape our product direction. Thank you!

Today, we are releasing the second developer preview with new functionalities and bug fixes. Prior to the consumer release, we plan to release additional updates, so please send us your feedback early and often. Please keep in mind that this preview is a work in progress, and is not yet intended for daily use.

What’s new?

  • Platform API 24 - We have incremented the Android Platform API version number to 24 to match Nougat. You can now update your Android Wear 2.0 Preview project’s compileSdkVersion to API 24, and we recommend that you also update targetSdkVersion to API 24.
  • Wearable Drawers Enhancements - We launched the wearable drawers as part of the Android Wear 2.0 Preview 1, along with UX guidelines on how to best integrate the navigation drawer and action drawer in your Android Wear app. In Preview 2, we have added additional support for wearable drawer peeking, to make it easier for users to access these drawers as they scroll. Other UI improvements include automatic peek view and navigation drawer closure and showing the first action in WearableActionDrawer’s peek view. For developers that want to make custom wearable drawers, we’ve added peek_view and drawer_content attributes to WearableDrawerView. And finally, navigation drawer contents can now be updated by calling notifyDataSetChanged.
  • Wrist Gestures: Since last year, users have been able to scroll through the notification stream via wrist gestures. We have now opened this system to developers to use within their applications. This helps improve single hand usage, for when your users need their other hand to hold onto their shopping or their kids. See the code sample below to get started with gestures in your app:
 public class MainActivity extends Activity {  
   ...    
   @Override /* KeyEvent.Callback */  
   public boolean onKeyDown(int keyCode, KeyEvent event) {  
     switch (keyCode) {  
       case KeyEvent.KEYCODE_NAVIGATE_NEXT:  
         Log.d(TAG, "Next");  
         break;  
       case KeyEvent.KEYCODE_NAVIGATE_PREVIOUS:  
         Log.d(TAG, "Previous");  
         break;  
     }  
     // If you did not handle, then let it be handled by the next possible element as deemed by  
     // Activity.  
     return super.onKeyDown(keyCode, event);  
   }  
 }  

Get started and give us feedback!

The Android Wear 2.0 Developer Preview includes an updated SDK with tools and system images for testing on the official Android emulator, the LG Watch Urbane 2nd Edition LTE, and the Huawei Watch.

To get started, follow these steps:

  1. Take a video tour of the Android Wear 2.0 developer preview
  2. Update to Android Studio v2.1.1 or later
  3. Visit the Android Wear 2.0 Developer Preview site for downloads and documentation
  4. Get the emulator system images through the SDK Manager or download the device system images from the developer preview downloads page
  5. Test your app with your supported device or emulator
  6. Give us feedback

We will update this developer preview over the next few months based on your feedback. The sooner we hear from you, the more we can include in the final release, so don't be shy!

Thursday, July 7, 2016

Changes to Trusted Certificate Authorities in Android Nougat

Posted by Chad Brubaker, Android Security team

In Android Nougat (7.0), we’ve changed how Android handles trusted certificate authorities (CAs) to provide safer defaults for secure app traffic. Most apps and users should not be affected by these changes or need to take any action. The changes include:

  • Safe and easy APIs to trust custom CAs.
  • Apps that target API Level 24 and above no longer trust user or admin-added CAs for secure connections, by default.
  • All devices running Android Nougat offer the same standardized set of system CAs—no device-specific customizations.

For more details on these changes and what to do if you’re affected by them, read on.

Safe and easy APIs

Apps have always been able customize which certificate authorities they trust. However, we saw apps making mistakes due to the complexities of the Java TLS APIs. To address this we improved the APIs for customizing trust.

User-added CAs

Protection of all application data is a key goal of the Android application sandbox. Android Nougat changes how applications interact with user- and admin-supplied CAs. By default, apps that target API level 24 will—by design—not honor such CAs unless the app explicitly opts in. This safe-by-default setting reduces application attack surface and encourages consistent handling of network and file-based application data.

Customizing trusted CAs

Customizing the CAs your app trusts on Android Nougat is easy using the Network Security Config. Trust can be specified across the whole app or only for connections to certain domains, as needed. Below are some examples for trusting a custom or user-added CA, in addition to the system CAs. For more examples and details, see the full documentation.

Trusting custom CAs for debugging

To allow your app to trust custom CAs only for local debugging, include something like this in your Network Security Config. The CAs will only be trusted while your app is marked as debuggable.

<network-security-config>  
      <debug-overrides>  
           <trust-anchors>  
                <!-- Trust user added CAs while debuggable only -->
                <certificates src="user" />  
           </trust-anchors>  
      </domain-config>  
 </network-security-config>

Trusting custom CAs for a domain

To allow your app to trust custom CAs for a specific domain, include something like this in your Network Security Config.

<network-security-config>  
      <domain-config>  
           <domain includeSubdomains="true">internal.example.com</domain>  
           <trust-anchors>  
                <!-- Only trust the CAs included with the app  
                     for connections to internal.example.com -->  
                <certificates src="@raw/cas" />  
           </trust-anchors>  
      </domain-config>  
 </network-security-config>

Trusting user-added CAs for some domains

To allow your app to trust user-added CAs for multiple domains, include something like this in your Network Security Config.

<network-security-config>  
      <domain-config>  
           <domain includeSubdomains="true">userCaDomain.com</domain>  
           <domain includeSubdomains="true">otherUserCaDomain.com</domain>  
           <trust-anchors>  
                  <!-- Trust preinstalled CAs -->  
                  <certificates src="system" />  
                  <!-- Additionally trust user added CAs -->  
                  <certificates src="user" />  
           </trust-anchors>  
      </domain-config>  
 </network-security-config>

Trusting user-added CAs for all domains except some

To allow your app to trust user-added CAs for all domains, except for those specified, include something like this in your Network Security Config.

<network-security-config>  
      <base-config>  
           <trust-anchors>  
                <!-- Trust preinstalled CAs -->  
                <certificates src="system" />  
                <!-- Additionally trust user added CAs -->  
                <certificates src="user" />  
           </trust-anchors>  
      </base-config>  
      <domain-config>  
           <domain includeSubdomains="true">sensitive.example.com</domain>  
           <trust-anchors>  
                <!-- Only allow sensitive content to be exchanged  
             with the real server and not any user or  
    admin configured MiTMs -->  
                <certificates src="system" />  
           <trust-anchors>  
      </domain-config>  
 </network-security-config>

Trusting user-added CAs for all secure connections

To allow your app to trust user-added CAs for all secure connections, add this in your Network Security Config.

<network-security-config>  
      <base-config>  
            <trust-anchors>  
                <!-- Trust preinstalled CAs -->  
                <certificates src="system" />  
                <!-- Additionally trust user added CAs -->  
                <certificates src="user" />  
           </trust-anchors>  
      </base-config>  
 </network-security-config>

Standardized set of system-trusted CAs

To provide a more consistent and more secure experience across the Android ecosystem, beginning with Android Nougat, compatible devices trust only the standardized system CAs maintained in AOSP.

Previously, the set of preinstalled CAs bundled with the system could vary from device to device. This could lead to compatibility issues when some devices did not include CAs that apps needed for connections as well as potential security issues if CAs that did not meet our security requirements were included on some devices.

What if I have a CA I believe should be included on Android?

First, be sure that your CA needs to be included in the system. The preinstalled CAs are only for CAs that meet our security requirements because they affect the secure connections of most apps on the device. If you need to add a CA for connecting to hosts that use that CA, you should instead customize your apps and services that connect to those hosts. For more information, see the Customizing trusted CAs section above.

If you operate a CA that you believe should be included in Android, first complete the Mozilla CA Inclusion Process and then file a feature request against Android to have the CA added to the standardized set of system CAs.

Thursday, June 30, 2016

Building for Billions

Posted by Sam Dutton, Ankur Kotwal, Developer Advocates; Liz Yepsen, Program Manager

‘TOP-UP WARNING.’ ‘NO CONNECTION.’ ‘INSUFFICIENT BANDWIDTH TO PLAY THIS RESOURCE.’

These are common warnings for many smartphone users around the world.

To build products that work for billions of users, developers must address key challenges: limited or intermittent connectivity, device compatibility, varying screen sizes, high data costs, short-lived batteries. We first presented http://ift.tt/1TbtFCW and related Android and Web resources at Google I/O last month, and today you can watch the video presentations about Android or the Web.

These best practices can help developers reach billions by delivering exceptional performance across a range of connections, data plans, and devices. g.co/dev/billions will help you:

Seamlessly transition between slow, intermediate, and offline environments

Your users move from place to place, from speedy wireless to patchy or expensive data. Manage these transitions by storing data, queueing requests, optimizing image handling, and performing core functions entirely offline.

Provide the right content for the right context

Keep context in mind - how and where do your users consume your content? Selecting text and media that works well across different viewport sizes, keeping text short (for scrolling on the go), providing a simple UI that doesn’t distract from content, and removing redundant content can all increase perception of your app’s quality while giving real performance gains like reduced data transfer. Once these practices are in place, localization options can grow audience reach and increase engagement.

Optimize for mobile hardware

Ensure your app or Web content is served and runs well for your widest possible addressable market, covering all actively used OS versions, while still following best practices, by testing on virtual or actual devices in target markets. Native Android apps should set minimum and target SDKs. Also, remember low cost phones have smaller amounts of RAM; apps should therefore adjust usage accordingly and minimize background running. For in-depth information on minimizing APK size, check out this series of Medium posts. On the Web, optimize JavaScript CPU usage, avoid raster image rendering, and minimize resource requests. Find out more here.

Reduce battery consumption

Low cost phones usually have shorter battery life. Users are sensitive to battery consumption levels and excessive consumption can lead to a high uninstall rate or avoidance of your site. Benchmark your battery usage against sessions on other pages or apps, or using tools such as Battery Historian, and avoid long-running processes which drain batteries.

Conserve data usage

Whatever you’re building, conserve data usage in three simple steps: understand loading requirements, reduce the amount of data required for interaction, and streamline navigation so users get what they want quickly. Conserving data on behalf of your users (and with native apps, offering configurable network usage) helps retain data-sensitive users -- especially those on prepaid plans or contracts with limited data -- as even “unlimited” plans can become expensive when roaming or if unexpected fees are applied.

Have another insight, or a success launching in low-connectivity conditions or on low-cost devices? Let us know on our G+ post.

Wednesday, June 29, 2016

New video tips to help news publishers find success on Google Play

Posted by Tamzin Taylor - Strategic Partner Lead, Google Play

Today we have released a three-part video series ‘Tips for your news app on Google Play’, where you can find actionable tips and learn best practices for developing, launching and monetising a high quality news app. The video series accompanies the recently published News Publisher Playbook.

Watch the video series to learn:

  • 10 tips on how to design and develop your News app
  • 10 tips to help you launch your News app and start gaining readers
  • 10 tips to engage your readers and monetize your News app

You can also get the News Publisher Playbook on the Play Store to help you develop a successful news mobile strategy on Android. It includes tips on mobile website optimization, how to create a Google Play Newsstand edition, how to improve your native app, and more.

Give us your feedback

Once you’ve checked out the video series, we’d love to hear your feedback so we can continue to help you find success with and achieve your business objectives. Leave a comment or a thumbs up, and subscribe to the Android Developers YouTube channel!

Also, check out our other videos in in the Tips for Success on Google Play series, including the recent video on 10 tips to build an app for billions of users.

For more best practices to find success on Google Play, get the new Playbook for Developers app.

Monday, June 27, 2016

Android changes for NDK developers

Posted by Dmitry Malykhanov, Developer Advocate

Related to other improvements to the Android platform, the dynamic linker in Android M and N has stricter requirements for writing clean, cross-platform compatible native code in order to load. It is necessary that an application’s native code follows the rules and recommendations in order to ensure a smooth transition to recent Android releases.

Below we outline in detail each individual change related to native code loading, the consequences and steps you can take to avoid issues.

Required tools: there is an <arch>-linux-android-readelf binary (e.g. arm-linux-androideabi-readelf or i686-linux-android-readelf) for each architecture in the NDK (under toolchains/), but you can use readelf for any architecture, as we will be doing basic inspection only. On Linux you need to have the “binutils” package installed for readelf, and “pax-utils” for scanelf.

Private API (Enforced since API 24)

Native libraries must use only public API, and must not link against non-NDK platform libraries. Starting with API 24 this rule is enforced and applications are no longer able to load non-NDK platform libraries. The rule is enforced by the dynamic linker, so non-public libraries are not accessible regardless of the way code tries to load them: System.loadLibrary(...), DT_NEEDED entries, and direct calls to dlopen(...) will fail in exactly the same way.

Users should have a consistent app experience across updates, and developers shouldn’t have to make emergency app updates to handle platform changes. For that reason, we recommend against using private C/C++ symbols. Private symbols aren’t tested as part of the Compatibility Test Suite (CTS) that all Android devices must pass. They may not exist, or they may behave differently. This makes apps that use them more likely to fail on specific devices, or on future releases --- as many developers found when Android 6.0 Marshmallow switched from OpenSSL to BoringSSL.

In order to reduce the user impact of this transition, we’ve identified a set of libraries that see significant use from Google Play’s most-installed apps, and that are feasible for us to support in the short term (including libandroid_runtime.so, libcutils.so, libcrypto.so, and libssl.so). In order to give you more time to transition, we will temporarily support these libraries; so if you see a warning that means your code will not work in a future release -- please fix it now!

$ readelf --dynamic libBroken.so | grep NEEDED
 0x00000001 (NEEDED)                     Shared library: [libnativehelper.so]
 0x00000001 (NEEDED)                     Shared library: [libutils.so]
 0x00000001 (NEEDED)                     Shared library: [libstagefright_foundation.so]
 0x00000001 (NEEDED)                     Shared library: [libmedia_jni.so]
 0x00000001 (NEEDED)                     Shared library: [liblog.so]
 0x00000001 (NEEDED)                     Shared library: [libdl.so]
 0x00000001 (NEEDED)                     Shared library: [libz.so]
 0x00000001 (NEEDED)                     Shared library: [libstdc++.so]
 0x00000001 (NEEDED)                     Shared library: [libm.so]
 0x00000001 (NEEDED)                     Shared library: [libc.so]

Potential problems: starting from API 24 the dynamic linker will not load private libraries, preventing the application from loading.

Resolution: rewrite your native code to rely only on public API. As a short term workaround, platform libraries without complex dependencies (libcutils.so) can be copied to the project. As a long term solution the relevant code must be copied to the project tree. SSL/Media/JNI internal/binder APIs should not be accessed from the native code. When necessary, native code should call appropriate public Java API methods.

A complete list of public libraries is available within the NDK, under platforms/android-API/usr/lib.

Note: SSL/crypto is a special case, applications must NOT use platform libcrypto and libssl libraries directly, even on older platforms. All applications should use GMS Security Provider to ensure they are protected from known vulnerabilities.

Missing Section Headers (Enforced since API 24)

Each ELF file has additional information contained in the section headers. These headers must be present now, because the dynamic linker uses them for sanity checking. Some developers try to strip them in an attempt to obfuscate the binary and prevent reverse engineering. (This doesn’t really help because it is possible to reconstruct the stripped information using widely-available tools.)

$ readelf --header libBroken.so | grep 'section headers'
  Start of section headers:          0 (bytes into file)
  Size of section headers:           0 (bytes)
  Number of section headers:         0
$

Resolution: remove the extra steps from your build that strip section headers.

Text Relocations (Enforced since API 23)

Starting with API 23, shared objects must not contain text relocations. That is, the code must be loaded as is and must not be modified. Such an approach reduces load time and improves security.

The usual reason for text relocations is non-position independent hand-written assembler. This is not common. Use the scanelf tool as described in our documentation for further diagnostics:

$ scanelf -qT libTextRel.so
  libTextRel.so: (memory/data?) [0x15E0E2] in (optimized out: previous simd_broken_op1) [0x15E0E0]
  libTextRel.so: (memory/data?) [0x15E3B2] in (optimized out: previous simd_broken_op2) [0x15E3B0]
[skipped the rest]

If you have no scanelf tool available, it is possible to do a basic check with readelf instead, look for either a TEXTREL entry or the TEXTREL flag. Either alone is sufficient. (The value corresponding to the TEXTREL entry is irrelevant and typically 0 --- simply the presence of the TEXTREL entry declares that the .so contains text relocations). This example has both indicators present:

$ readelf --dynamic libTextRel.so | grep TEXTREL
 0x00000016 (TEXTREL)                    0x0
 0x0000001e (FLAGS)                      SYMBOLIC TEXTREL BIND_NOW
$

Note: it is technically possible to have a shared object with the TEXTREL entry/flag but without any actual text relocations. This doesn’t happen with the NDK, but if you’re generating ELF files yourself make sure you’re not generating ELF files that claim to have text relocations, because the Android dynamic linker trusts the entry/flag.

Potential problems: Relocations enforce code pages being writable, and wastefully increase the number of dirty pages in memory. The dynamic linker has issued warnings about text relocations since Android K (API 19), but on API 23 and above it refuses to load code with text relocations.

Resolution: rewrite assembler to be position independent to ensure no text relocations are necessary. Check the Gentoo documentation for cookbook recipes.

Invalid DT_NEEDED Entries (Enforced since API 23)

While library dependencies (DT_NEEDED entries in the ELF headers) can be absolute paths, that doesn’t make sense on Android because you have no control over where your library will be installed by the system. A DT_NEEDED entry should be the same as the needed library’s SONAME, leaving the business of finding the library at runtime to the dynamic linker.

Before API 23, Android’s dynamic linker ignored the full path, and used only the basename (the part after the last ‘/’) when looking up the required libraries. Since API 23 the runtime linker will honor the DT_NEEDED exactly and so it won’t be able to load the library if it is not present in that exact location on the device.

Even worse, some build systems have bugs that cause them to insert DT_NEEDED entries that point to a file on the build host, something that cannot be found on the device.

$ readelf --dynamic libSample.so | grep NEEDED
 0x00000001 (NEEDED)                     Shared library: [libm.so]
 0x00000001 (NEEDED)                     Shared library: [libc.so]
 0x00000001 (NEEDED)                     Shared library: [libdl.so]
 0x00000001 (NEEDED)                     Shared library:
[C:\Users\build\Android\ci\jni\libBroken.so]
$

Potential problems: before API 23 the DT_NEEDED entry’s basename was used, but starting from API 23 the Android runtime will try to load the library using the path specified, and that path won’t exist on the device. There are broken third-party toolchains/build systems that use a path on a build host instead of the SONAME.

Resolution: make sure all required libraries are referenced by SONAME only. It is better to let the runtime linker to find and load those libraries as the location may change from device to device.

Missing SONAME (Used since API 23)

Each ELF shared object (“native library”) must have a SONAME (Shared Object Name) attribute. The NDK toolchain adds this attribute by default, so its absence indicates either a misconfigured alternative toolchain or a misconfiguration in your build system. A missing SONAME may lead to runtime issues such as the wrong library being loaded: the filename is used instead when this attribute is missing.

$ readelf --dynamic libWithSoName.so | grep SONAME
 0x0000000e (SONAME)                     Library soname: [libWithSoName.so]
$

Potential problems: namespace conflicts may lead to the wrong library being loaded at runtime, which leads to crashes when required symbols are not found, or you try to use an ABI-incompatible library that isn’t the library you were expecting.

Resolution: the current NDK generates the correct SONAME by default. Ensure you’re using the current NDK and that you haven’t configured your build system to generate incorrect SONAME entries (using the -soname linker option).

Please remember, clean, cross-platform code built with a current NDK should have no issues on Android N. We encourage you to revise your native code build so that it produces correct binaries.

Android Mobile Vision restores operation and adds Text API

Posted by Michael Sipe, Product Manager

As an important framework for finding objects in photos and video, Mobile Vision operation for Android devices is restored in Google Play Services v9.2.

This new version of Google Play Services fixes a download issue in Google Play Services v.9.0 that caused a service outage. See release notes for details.

We’re also pleased to announce the Text API, a new component for Android Mobile Vision.

The Text API’s optical character recognition technology reads Latin character text (e.g. English, Spanish, German, French, etc.) in photos and returns the text as well as the organizational structure (paragraphs, lines, words). Mobile apps can now:

  • Organize photos that contain text
  • Automate tedious data entry for credit cards, receipts, and business cards
  • Translate documents (along with the Cloud Translate API)
  • Keep track of real objects, such as reading the numbers on subway trains
  • Provide accessibility features

If you want to get started quickly, you can try our codelab which will get Android developers reading text with their apps in under an hour.

Like the Mobile Vision Face and Barcode components, the Text API runs on-device and is suitable for real-time applications. For more information, check out the Mobile Vision Developer site.

Create Intelligent, Context-Aware Apps with the Google Awareness APIs

Posted by Bhavik Singh, Product Manager

Last month at Google I/O 2016 we announced the new Google Awareness APIs, enabling your apps to intelligently react to user context using snapshots and fences with minimal impact on system resources.

Today we’re proud to announce that the Google Awareness API is available to all developers through Google Play services.

Using 7 different types of context—including location, weather, user activity, and nearby beacons—your app can better understand your users’ current situations, and use this information to provide optimized and customized experiences.

The Awareness API offers two ways to take advantage of context signals within your app:

  • The Snapshot API lets your app easily request information about the user's current context. For example, "give me the user's current location and the current weather conditions".
  • The Fence API lets your app react to changes in user’s context - and when it matches a certain set of conditions. For example, "tell me whenever the user is walking and their headphones are plugged in". Similar to the Geofencing API, once an awareness fence is registered, it can send callbacks to your app even when it's not running.

As a single, simplified surface, the Awareness APIs combine optimally processed context signals in new ways that were not previously possible, providing more accurate and insightful context cues, while also managing system resources to save battery and minimize bandwidth.

We’ve worked closely with some of our partners, who have already found amazing ways to integrate context awareness into their apps:

Trulia,an online residential real estate site, uses our Fence API to suggest open houses. When the weather is perfect and the user is walking around near a house they are interested in, Trulia sends a notification reminding them to stop by. This sort of tailored notification can help users engage with open houses at the perfect time for them.

SuperPlayer Music, on the other hand, uses our Snapshot API and Fence API to suggest the perfect music to match your mood. Whether you’re just finishing up a run and beginning to stretch, setting off on a long car ride, or just getting to the gym, their assistant can understand your context and suggest the right playlist for you.

With our initial set of signals and our awesome partners, we’re just getting started with the Awareness APIs. Join us on a journey to build tailored experiences within your apps, by getting started with the Google Awareness API developer documentation, and learn more by watching our Google I/O session


Related Posts Plugin for WordPress, Blogger...